Problem Based Learning in Digital and Virtual Science Learning Environments

Authors

  • Safina Ridka Pratiwi Universitas Negeri Surabaya Author
  • Dwikoranto Dwikoranto Universitas Negeri Surabaya Author
  • Indri Hapsari Khansa Universitas Negeri Surabaya Author
  • Lindsay Natalia Bergsma Tilburg University Author

DOI:

https://doi.org/10.63230/jolabis.2.1.135

Keywords:

Digital, Learning, PBL, Science, Virtual

Abstract

Objective: This study aims to analyze research trends in Problem-Based Learning (PBL) in digital and virtual science learning environments during the period 2015–2025. The analysis focuses on identifying dominant research themes, mapping the structure of the research field, and examining the evolution of research on the integration of digital technologies in science learning. Method: This study employed a bibliometric analysis of publications indexed in the Scopus database. The article selection process followed the PRISMA guidelines, yielding 101 documents for analysis. The study examined keyword co-occurrence, citation patterns, and thematic structures. Network, overlay, and density visualizations were conducted using VOSviewer to explore relationships between keywords and the temporal development of research topics. Results: The findings indicate that research on PBL in digital and virtual science learning is structured around core themes such as problem-based learning, students, e-learning, and virtual reality, which show strong interconnections. The temporal analysis reveals a shift from general educational contexts toward the integration of digital and immersive technologies, including virtual reality, augmented reality, and artificial intelligence. In addition, density and citation analyses highlight the central role of digital technology in shaping contemporary PBL research. In contrast, emerging topics such as machine learning and digital twins remain less explored. Novelty: This study provides a comprehensive bibliometric mapping of the convergence between PBL and digital–virtual technologies in science learning, revealing a conceptual shift toward intelligent and immersive learning environments and identifying emerging research opportunities.

References

Al‑Emran, M., Mezhuyev, V., & Kamaludin, A. (2022). Technology acceptance and adoption of learning management systems in higher education: A systematic review. Education and Information Technologies, 27(3), 3517–3544. https://doi.org/10.1007/s10639‑021‑10785‑6

Aria, M. (2022). Bibliometric analysis: Methods, indicators, and applications. Journal of Informetrics, 16(4), 101295. https://doi.org/10.1016/j.joi.2022.101295

Aria, M., & Cuccurullo, C. (2022). Bibliometrix: An r-tool for comprehensive science mapping analysis. Journal of Informetrics, 16(1), 101207. https://doi.org/10.1016/j.joi.2021.101207

Bond, M., Buntins, K., Bedenlier, S., Zawacki-Richter, O., & Kerres, M. (2021). Mapping research in digital education: A bibliometric analysis. Computers & Education, 159, 104009. https://doi.org/10.1016/j.compedu.2020.104009

Chen, X., & Zhang, Y. (2021). Deep learning method based on physics-informed neural networks for flow modeling. Water (Switzerland), 13(9), 1245. https://doi.org/10.3390/w13091245

Clark, R. M., & Ernst, J. V. (2021). PBL in engineering mechanics education: Effects on conceptual understanding. European Journal of Engineering Education, 46(5), 734–749. https://doi.org/10.1080/03043797.2020.1835825

Cobo, M. J., López-Herrera, A. G., Herrera-Viedma, E., & Herrera, F. (2021). Science mapping analysis software tools: Review and comparative analysis. Journal of the American Society for Information Science and Technology, 72(6), 764–783. https://doi.org/10.1002/asi.24436

Danaristo, J., Jearsen, J., Faitho, Y., Moniaga, J., & Jabar, B. A. (2022). Systematic literature review of augmented reality and virtual reality development in education. In 2022 international conference on informatics, multimedia, cyber and information system (ICIMCIS) (pp. 552-556). IEEE.

Dede, C., Jacobson, J., & Richards, J. (2017). Introduction: Virtual, augmented, and mixed realities in education. Computers & Education, 117, 1–4. https://doi.org/10.1016/j.compedu.2017.10.014

Donthu, N., Kumar, S., Mukherjee, D., Pandey, N., & Lim, W. M. (2021). How to conduct a bibliometric analysis: An overview and guidelines. Journal of Business Research, 133, 285–296. https://doi.org/10.1016/j.jbusres.2021.04.070

Garzón, J., Pavón, J., & Baldiris, S. (2019). Systematic review and meta‑analysis of augmented reality in educational settings. Educational Research Review, 27, 244–260. https://doi.org/10.1016/j.edurev.2019.01.001

Gunawan, T. (2023). Penerapan teknologi augmented reality untuk pengalaman pengguna dalam aplikasi edukasi. Jurnal Review Pendidikan dan Pengajaran, 6(4), 4362–4368. https://doi.org/10.31004/jrpp.v7i2.28013

Hidayat, T., Siddiq, M. J., & Jayasri, S. (2023). Dampak augmented reality dalam media pembelajaran pada tingkat pendidikan atas. Jurnal Pendidikan Informatika dan Sains. https://doi.org/10.31571/saintek.v13i2.7673

Hmelo-Silver, C. E., Bridges, S. M., McKeown, M. G., & Walker, A. E. (2020). Designing for knowledge integration in PBL. Educational Psychologist, 55(4), 204–220. https://doi.org/10.1080/00461520.2020.1782056

Hodges, C., Moore, S., Lockee, B., Trust, T., & Bond, A. (2022). The difference between emergency remote teaching and online learning. Educause Review, 27(1), 1–12.

Hwang, G. J., & Chien, S. Y. (2022). Definition, roles, and potential research issues of the metaverse in education: An artificial intelligence perspective. Computers & Education: Artificial Intelligence, 3, 100082. https://doi.org/10.1016/j.caeai.2022.100082

Jahara, B., Janah, A., Nurtiara, R., Octavia, C., & Haryanti, Y. D. (2025). Trends in the use of virtual reality in elementary school learning: A systematic review. DIDAKTIKA: Jurnal Pendidikan Sekolah Dasar, 8(2), 109-120.

Kayyis, R. (2025). Research status of artificial intellegence in education: A systematic literature review (SLR). Jurnal Pendidikan Bahasa Inggris undiksha, 13(1).

Leung, L., & Zhang, R. (2020). Mobile augmented reality in education: A systematic review of effects on learning outcomes. Educational Technology & Society, 23(1), 1–13.

Lin, C. H., & Lan, Y. J. (2021). Effects of adaptive learning systems on students’ learning performance: A meta‑analysis. Computers & Education, 165, 104116.

Lintangesukmanjaya, R. T., Dwikoranto, D., Awwalina, D. P., Setiani, R., & Bergsma, L. N. (2025). Potential study SDGs 4 of deep learning approaches to improve problem solving with machine learning inovation: Empirical and bibliometric analysis. E3S Web of Conferences, 640(9), 02018. https://doi.org/10.1051/e3sconf/202564002018

Makransky, G., Petersen, G. B. (2019). Immersive virtual reality and learning: A meta‑analysis. Educational Psychology Review, 31(4), 1–25. https://doi.org/10.1007/s10648‑019‑09474‑3

Mulyati, S., & Umamah, N. (2025). Systematic review: Efektivitas media pembelajaran ai-based adaptive learning pada mata pelajaran ekonomi. VOX EDUKASI: Jurnal Ilmiah Ilmu Pendidikan, 16(2), 539-558.

Sari, D. P., Saputra, B., Adriyanto, H., Ma’arif, M., & Cahyani, A. (2025). Literature Review: Pemanfaatan teknologi augmented reality dalam pembelajaran ppkn dan implikasinya terhadap pendidikan nilai kewarganegaraan. Edu Society: Jurnal Pendidikan, Ilmu Sosial dan Pengabdian kepada Masyarakat, 5(1), 930-937.

Page, M. J., McKenzie, J. E., Bossuyt, P. M., et al. (2021). The PRISMA 2020 statement. BMJ, 372, n71. https://doi.org/10.1136/bmj.n71

Peng, Y., Wu, J., & Li, X. (2023). Digital simulations and AI-supported learning in mechanics education. Computers & Education, 188, 104567. https://doi.org/10.1016/j.compedu.2022.104567

Pratama, M. B., & Sutabri, T. (2025). Pendidikan augmented: Peran realitas campuran dan metaverse dalam kurikulum STEM modern. Journal Sains Student Research, 3(2), 395-400.

Sari, M., & Rosidah, A. (2023). Implementation of the problem based learning (PBL) model on elementary school social studies learning outcomes. Indonesian Educators’ Scientific Journal , 2(1), 8–17. https://doi.org/10.56916/jipi.v2i1.307

Sarıkaya, Ö., & Deniş Çeliker, H. (2024). A bibliometric analysis of publications on problem- based learning. Bartın University Journal of Faculty of Education, 13(3), 453-466. https://doi.org/10.14686/buefad.1088208

Scherer, R., Siddiq, F., & Tondeur, J. (2019). The technology acceptance model (TAM): A meta‑analytic structural equation modelling approach. Computers & Education, 128, 13–35. https://doi.org/10.1016/j.compedu.2018.09.009

Setiawan, A., Wijaya, H., & Prasetio, D. (2022). Chatbot‑assisted learning experiences: A systematic review. Journal of Educational Computing Research, 60(7), 1455–1478.

Situmorang, R., & Sibuea, R. (2023). Gamification in e‑learning: A systematic review and research trends. International Journal of Emerging Technologies in Learning, 18(10), 120–138.

Suprapto, N., Ku, C. H., Cheng, T. H., & Prahani, B. K. (2021). Bibliometric analysis of trends in physics education research using Scopus database. Journal of Physics: Conference Series, 2110(1), 012021. https://doi.org/10.1088/1742‑6596/2110/1/012021

Sutarmi, K., & Suarjana, IM (2017). Improving student learning outcomes using problem solving methods in learning. Jurnal Ilmiah Sekolah Dasar, 1(2), 75. https://doi.org/10.23887/jisd.v1i2.10141

Sulhiyah, S. (2025). Research trends of problem based learning (PBL) based e-modules to improve students’ science process skills in science learning: Bibliometric analysis (2015-2024). International Journal of Science Education and Science, 2(2), 144–152. https://doi.org/10.56566/ijses.v2i2.265

Suwastini, NKA, Puspawati, NWN, Adnyani, NLPS, Dantes, GR, & Rusnalasari, ZD (2021). Problem-based learning and 21st-century skills: Are they compatible? EduLite: Journal of English Education, Literature and Culture, 6(2), 326. https://doi.org/10.30659/e.6.2.326-340

Syawaludin, A., Gunarhadi, & Rintayati, P. (2019). Enhancing students’ abstract reasoning through augmented reality-based interactive multimedia. International Journal of Instruction, 12(4), 681–696. https://doi.org/10.29333/iji.2019.12444a

Utami, R., & Prabowo, A. (2020). Virtual reality‑based mathematics learning: A systematic review of effects on student achievement. Journal of Mathematics Education, 13(2), 89–104.

Wardani, F. A., Sumartiningsih, S., & Avrilianda, D. (2025). Systematic literature review: Pemanfaatan teknologi AR dalam pembelajaran berbasis kearifan lokal. Pendas: Jurnal Ilmiah Pendidikan Dasar, 10(04), 244-254.

Wahyuni, S., & Pramudya, I. (2025). Digital scaffolding in e-learning worksheets. Jurnal Inovasi Pendidikan Fisika, 14(1), 44–53.

Widodo, E., & Hartanti, D. (2023). Physics misconceptions analysis using diagnostic tests. Jurnal Pendidikan IPA Indonesia, 12(2), 210–219.

Wulandari, R., & Prasetyo, Z. K. (2023). Reflective learning in problem-based physics instruction. Journal of Baltic Science Education, 22(3), 420–432.

Zainuddin, Z., & Perera, C. J. (2021). Exploring students’ problem-solving skills in STEM learning. Education and Information Technologies, 26(4), 4561–4578.

Zawacki‑Richter, O., Bond, M., Marin, V. I., & Gouverneur, F. (2019). Systematic review of research on artificial intelligence applications in higher education. International Journal of Educational Technology in Higher Education, 16(39). https://doi.org/10.1186/s41239‑019‑0171‑0

Zekeik, H., Chahbi, M., Lamarti Sefian, M., & Bakkali, I. (2025). Augmented reality and virtual reality in education: A systematic narrative review on benefits, challenges, and applications. Eurasia Journal of Mathematics, Science and Technology Education, 21(9), em2699. https://doi.org/10.29333/ejmste/16830

Zhang, X., Lin, L., Zhai, X., & Wang, Y. (2023). Trends and research themes in digital learning environments: A bibliometric analysis. Computers & Education, 188, 104566. https://doi.org/10.1016/j.compedu.2022.104566

Zuo, C., Chen, Q., Gu, G., et al. (2022). Deep learning in optical metrology: A review. Light: Science & Applications, 11, 39. https://doi.org/10.1038/s41377-022-00700-1

Zupic, I., & Čater, T. (2021). Bibliometric methods in management and organization. Organizational Research Methods, 24(3), 447–478. https://doi.org/10.1177/1094428120911941

Published

2026-03-31

Issue

Section

Articles

How to Cite

Problem Based Learning in Digital and Virtual Science Learning Environments. (2026). Journal of Law and Bibliometrics Studies, 2(1), 135. https://doi.org/10.63230/jolabis.2.1.135